import vidcap

import pygame

def list_cameras():
    cameras = []
    for x in range(256):
        try:
            c = Camera(x)
        except:
            break
        cameras.append(x)

    return cameras


class Camera:

    def __init__(self, device =0, show_video_window=0):
        """device:  VideoCapture enumerates the available video capture devices
                    on your system.  If you have more than one device, specify
                    the desired one here.  The device number starts from 0.

           show_video_window: 0 ... do not display a video window (the default)
                              1 ... display a video window

                            Mainly used for debugging, since the video window
                            can not be closed or moved around.
        """
        self.dev = vidcap.new_Dev(device, show_video_window)

    def display_capture_filter_properties(self):
        """Displays a dialog containing the property page of the capture filter.

        For VfW drivers you may find the option to select the resolution most
        likely here.
        """
        self.dev.displaycapturefilterproperties()

    def display_capture_pin_properties(self):
        """Displays a dialog containing the property page of the capture pin.

        For WDM drivers you may find the option to select the resolution most
        likely here.
        """
        self.dev.displaycapturepinproperties()

    def set_resolution(self, width, height):
        """Sets the capture resolution. (without dialog)
        """
        self.dev.setresolution(width, height)

    def get_buffer(self):
        """Returns a string containing the raw pixel data.
        """
        return self.dev.getbuffer()


    def get_surface(self):
        """Returns a pygame Surface.
        """
        abuffer, width, height = self.get_buffer()
        if abuffer:
            if 1:
                surf = pygame.image.frombuffer(abuffer, (width, height), "RGB")

                # swap it from a BGR surface to an RGB surface.
                r,g,b,a = surf.get_masks()
                surf.set_masks((b,g,r,a))

                r,g,b,a = surf.get_shifts()
                surf.set_shifts((b,g,r,a))

                surf = pygame.transform.flip(surf, 0,1)

            else:

                # Need to flip the image.
                surf = pygame.image.fromstring(abuffer, (width, height), "RGB", 1)
                # swap it from a BGR surface to an RGB surface.
                r,g,b,a = surf.get_masks()
                surf.set_masks((b,g,r,a))

                r,g,b,a = surf.get_shifts()
                surf.set_shifts((b,g,r,a))
            return surf


if __name__ == "__main__":

    from pygame.locals import *
    pygame.init()

    #print list_cameras()
    #raise ""


    c = Camera(0)
    c.set_resolution(640,480)
    #c.display_capture_pin_properties()
    #c.display_capture_filter_properties()




    #import time
    #time.sleep(1.0)
    screen = pygame.display.set_mode((640,480))
    clk = pygame.time.Clock()

    going = True
    while going:
        events = pygame.event.get()
        for e in events:
            if e.type in [QUIT, KEYDOWN]:
                going = False

        asurf = c.get_surface()
        screen.blit(asurf, (0,0))
        pygame.display.flip()

        clk.tick()
        print clk.get_fps()




