| Class: AbsoluteBones | urdpyg/milk_skeleton.py |
|---|---|
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Stores the absolute transforms. There is a seperate one of these for each keyframe.
Maybe only need matrix version for absolute? - No, need to slerp between two absolute bones. Don't need a matrix representation? - maybe not, if the these are only used to slerp up an intermediate set of bones. NOTE: for transforming the verts, it will be faster to transform them with a 3x3 rotation matrix if there is no translation/scaling happening. |