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Class: ScreenGL rdpyg/sprites/spritegl.py

TODO: - Fill in missing functions. - Work correctly when screen size changes. - only update the texture when blitting. - An optimization might be to not update the texture until the screen has been flipped, or updated. - This could work quite nicely with RenderUpdates :)

Methods   
__init__
blit
fill
get_clip
get_flags
get_rect
get_size
set_clip
  __init__ 
__init__ ( self,  screen )

  blit 
blit ( self,  *args )

meant as a replacement for screen.blit You really should consider making your background a seperate Sprite, and Group. useage: gl_screen_blit

  fill 
fill ( self,  *args )

  get_clip 
get_clip ( self,  *args )

  get_flags 
get_flags ( self,  *args )

  get_rect 
get_rect ( self,  *args )

  get_size 
get_size ( self,  *args )

  set_clip 
set_clip ( self,  *args )


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This document was automatically generated on Sat Jul 30 12:45:41 2005 by HappyDoc version 2.1